I’m a systems-focused Unreal Engine developer with 7+ years of experience creating plugins, gameplay frameworks, and editor tools. I specialize in building modular, multiplayer-ready systems using Blueprint and C++, and I’ve released 10+ products on the Fab Marketplace — 4 of which were featured in sponsored promotions.
Featured on Fab Marketplace – Jan 2025
A fully replicated, component-based interaction system for Unreal Engine. Turn any actor into an interactive object with customizable logic, UI feedback, and multiplayer-ready behavior.