Tala Esenlikler

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Tala Esenlikler
Unreal Engine
Developer
About Me

I’m a systems-focused Unreal Engine developer with 7+ years of experience creating plugins, gameplay frameworks, and editor tools. I specialize in building modular, multiplayer-ready systems using Blueprint and C++, and I’ve released 10+ products on the Fab Marketplace — 4 of which were featured in sponsored promotions.

  • Residence:
    Türkiye
  • City:
    Ankara
Turkish
English
Unreal Engine 5
Blueprint Scripting
C++ Programming
Animation Tools
UI/UX Systems (UMG)
Material Integration
Custom Tools & Editors
Replication & Multiplayer
Visual & Art
Blender 3D
Photoshop / Affinity Designer
Development Practice
  • Git Knowledge
  • Documentation & Support
  • Debugging & Validation
  • Modular Design Standards

Ultimate Interaction Manager

Blueprint-powered interaction system
with full replication and UI integration.
VIEW ON FAB
Featured on Fab Marketplace – Jan 2025

A fully replicated, component-based interaction system for Unreal Engine. Turn any actor into an interactive object with customizable logic, UI feedback, and multiplayer-ready behavior.

Documentation

  • Replication
    Server-authoritative, multiplayer-ready
  • Blueprint
    100% Blueprint-based, extendable if needed
  • Setup
    Component-based — no subclassing needed
  • UI Feedback
    Widget pooling, 3D/screen-space prompts
  • Input
    Enhanced Input & custom triggers
  • Event Dispatchers
    Fully customizable interact logic