Visual Systems: Camera, Popups & Transitions
Menus aren’t just about function — they’re also about feel. A good UI system should move smoothly, react quickly, and adapt visually to different user actions.
Ultimate Menu System includes built-in tools to enhance the experience: a Dynamic Camera system for cinematic transitions, Request Boxes for confirmation prompts, and subtle animation effects to improve feedback. All of these are optional — but they’re easy to implement and make a big difference.
Dynamic Camera System
The system includes a Blueprint called BP_CameraFocusTarget — this is your tool for defining camera positions within a menu level.
Here’s how to set it up:
- Place BP_CameraFocusTarget into your menu level
- Adjust its transform (position/rotation) to define where the camera should focus
- In the Details Panel, give it a unique Tag Name (e.g. “SettingsFocus”)
- Inside your widget (like Main Menu or Pause), call ChangeCameraFocus using that tag
That’s it — the camera will smoothly transition to the tagged position.
Optional: Actor Facing Logic
If you have characters or UI objects you want to face the camera, you can:
- Enable auto-facing on those actors
- Or call a Blueprint function to rotate them toward the active camera
This is ideal for character selection screens or dynamic backgrounds.
Using Request Boxes (Popups)
Not every action needs a full screen — sometimes, a small confirmation popup is the cleaner choice.
Here’s how Request Boxes work:
- From any panel, call the Request Box Blueprint (there’s a prebuilt widget provided)
- Set the message and action (e.g. “Are you sure you want to quit?”)
- Optionally set an auto-close timer (useful for timeouts)
- Bind logic to the Confirm and Cancel events
You can call request boxes from any menu panel — they float above the UI and don’t block background logic unless you want them to.
Tilt UI & Feedback
To add polish to your UI:
- Enable TiltUI? from WB_MenuMaster
- This gives a subtle analog stick-based tilt to the current panel
- Best used with gamepad navigation for a console-like feel
- Lightweight and fully optional — doesn’t affect functionality
You can trigger tilt updates in any panel by calling the relevant tick-based update function from the widget’s Tick event.
Custom Transitions
Want to go further?
All transitions between panels are handled through Load Content From Class, which gives you control over:
- Whether to override animation state
- Animation direction or type (fade, slide, etc.)
- Whether to interrupt current animations or queue them
This gives you fine-grained control over how panels fade in and out — making the experience smoother.
What’s Next?
Your menus are now alive — with smooth camera motion, responsive request boxes, and animated polish.
In the next section, we’ll go over a handful of Blueprint utility functions that make managing your UI simple, predictable, and scalable — whether you’re building in Blueprint or expanding via C++.