Overview
Welcome! If you’re looking for a modular, flexible, and fully production-ready menu system for Unreal Engine, you’re in the right place.
Ultimate Menu System is designed to be your game’s front-end backbone — whether you’re working on a single-player campaign, a multiplayer shooter, or a scalable template for future projects. With built-in support for save/load, multiplayer hosting, tabbed panels, and custom transitions, this system puts everything in your control — while staying 100% Blueprint-friendly.
Let’s take a quick look at what the system does and how it’s structured.
What Is It?
Ultimate Menu System is a menu and UI framework built for UE4 and UE5 that supports:
- Single-player & multiplayer support
- Dynamic camera transitions in menu levels
- Optimized streaming-safe loading screens
- Save/load slot management
- Tabbed menu panels
- UI input for mouse, keyboard, and gamepad
- Widget pooling to eliminate runtime hitches
- Expandable menu logic via Blueprint interfaces
Who Is It For?
Whether you’re a:
- Solo developer looking for a plug-and-play solution
- Blueprint-focused team building a custom game framework
- Advanced dev working on a multiplayer system
- Studio shipping UI-heavy titles
…this system is built to drop into your pipeline with minimal work — and maximum scalability.
Key Design Goals
- Dynamic by default — Everything is controlled through exposed variables and functions. No hardcoded widget links.
- Optimized for performance — One-time loads, widget pooling, clean transitions.
- Structured around UX flow — Tabs, return stacks, loading gates, visual feedback.
- Expandable through interfaces — No class dependencies or event spaghetti. Add your own panels and states freely.
What’s Included?
Here’s what you’ll get out of the box:
- Ready-to-use widgets for:
- Main menu
- Pause menu
- Settings panel
- Save/load slots
- Host/join game
- GameInstance logic for level management and multiplayer
- PlayerController interfaces for universal menu triggers
- Blueprint helper functions for menu loading, input focus, save, and more
- A working demo to test immediately
Project Compatibility
- Unreal Engine 4.26 – 4.27
- Unreal Engine 5.0 – 5.4+
- 100% Blueprint-based
- Compatible with both traditional and Enhanced Input setups
- Works with listen-server multiplayer (Steam/EOS can be added easily)
This documentation is divided into focused, easy-to-navigate sections. You can read through them in order, or jump to the part you need.
Next Up
In the next section, we’ll show you how to migrate the system into your own project, configure the GameInstance, and prepare your level structure to support loading screens and transitions.
Let’s get your project connected — it only takes a few minutes.